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UI

Companion apps.

Designed to increase engagement and retention with the core Wargaming IPs (World of Tanks & World of Warships).

User-centric design philosophy.

Mobile and tablet releases required scalable UI approach.

Work with overseas team required flexible hours for meetings.

 

Responsibilities include:

  • User research

  • User personas

  • UX wireframes (Adobe XD and Sketch)

  • UX prototypes (inVision, Adobe Flash)

  • UI rough comps

  • UI final style mockups

  • UI animation transitions/feedback

Mobile Games.

Focus on data-driven design. Increase click through rates, daily active users, puzzle/match completion, ads viewed per user, etc.

Primarily puzzle games (word puzzles, match three, solitaire).

Work with overseas team required flexible hours for meetings.

Included UI for automated customer support systems as well as in-game interface.

 

Responsibilities include:

  • UI rough comps

  • UI final style mockups

  • UI animation transitions/feedback

  • Mentorship for overseas team on UI and animation

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